Polder Animation was founded in 2010, specializing in character driven 3D animation. We have the in house talent to develop concepts, write stories and direct and produce narrative 3D animation productions and have been able to demonstrate this in a wide variety of character animation projects, from short films, to commercials and most recently 3D animated series.
Bastiaan Schravendeel talking at Ajyal Youth FIlm Festival 2017 in Qatar
What we Make
Any visual expression that uses 3D animation to tell a story, convey a message or sell a product is bound to have challenges and solutions completely unique to the project. Throughout the years we’ve worked on a variety of challenging projects that mostly spur from our goal and passion for creating beautiful animation to tell wonderful stories.
3D Character Animation
We consider narrative, stylized 3D character animation to be the core of our company. It combines all different aspects of 3D animation production, applicable to all other disciplines.
Through creating our own short films we’ve not only developed a visual style unique to Polder, but also established the process and developed tools to do this for any project.
This has lead to our involvement in designing a visual look and animation style, as well as the production of the first three episodes for the 3D animated series Dr Panda, based on existing IP from the successful game franchise of the same name.
All of the design and production knowledge we’ve gained throughout these projects have enabled us to work with commercial clients and create narrative forms of advertising and brand building, such as the mini stories created to supplement the game universe of Duck World, a series of commercials for electronic retailer BCC and many more which can be found on our work page.
We’re always looking to push our studios ability to tackle larger and increasingly more ambitious 3D animation projects.
Seamless 3D integration in 2D animation
Due to our continuous experimentation with 3D stylization, often interpreted as having a traditional look and feel, we’ve been asked to help integrate 3D visuals in traditional animated features.
Particularly rigid features such as vehicles, or buildings and background in shots with dynamic camera movements are notoriously hard and labour intensive to create in hand drawn animation. At the same time, make it too static, and the 3D work looks out of place and lifeless in an otherwise handcrafted world.
Together with directors and 2D artists we work in making sure the quality and feel of the 3D elements match up. This can mean adding geometric deformation and variable linework on a classically hand drawn animation such as Trippel Trappel or matching texture and painting techniques present in the works of Hisko Hulsing.
Stylized Visual Effects and Live Action Integration
Using our skills from character animation has lead us to work on a number of stylized visual effect projects. Some utilize more traditional forms of 3D character animation and stylized world building like Knibbel Knabbel, while others require a more creative approach to design problems such as Monuta.